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{"id":1719,"date":"2018-04-27T15:22:58","date_gmt":"2018-04-27T15:22:58","guid":{"rendered":"http:\/\/icad2018.icad.org\/?page_id=1719"},"modified":"2018-06-01T22:36:47","modified_gmt":"2018-06-01T22:36:47","slug":"workshops-and-tutorials","status":"publish","type":"page","link":"http:\/\/icad2018.icad.org\/workshops-and-tutorials\/","title":{"rendered":"Workshops and Tutorials"},"content":{"rendered":"

[vc_row full_width=”stretch_row” css=”.vc_custom_1524842497263{margin-top: 0px !important;margin-bottom: 0px !important;padding-top: -50px !important;padding-bottom: 0px !important;background-color: #ffffff !important;background-position: center !important;background-repeat: no-repeat !important;background-size: cover !important;}”][vc_column][vc_row_inner css=”.vc_custom_1512159747436{margin-left: 50px !important;}”][vc_column_inner][vc_column_text]<\/p>\n

Workshops<\/h2>\n

Workshop 1:\u00a0Sonic Interaction in Intelligent Cars<\/strong><\/h3>\n

Justyna Maculewicz,\u00a0justyna.maculewicz@volvocars.com<\/a> & Fredrik Hagman,\u00a0fredrik.hagman@volvocars.com<\/a> (Sound Interaction Design, Volvo Car Group)
\nMyounghoon Jeon,
philart@gmail.com<\/a> (Mind Music Machine Lab, Michigan Tech)<\/p>\n

Research topics:<\/strong>
\n1. What are the roles of interactive sounds in future unsupervised Autonomous Drive?
\n2. Can interactive sounds convey information about Autonomous Driving car performance, car status and traffic in meaningful and desirable way?<\/p>\n

Abstract:<\/strong>
\nIntroduction of highly automated cars will require a re-definition of the car-driver interaction. The ongoing technological development will put completely new demands on the design of interaction inside the cars, in order to support the user in his or her role. Sound, due to its properties, is suitable as warning signals and alarms. However, the present efforts go beyond designing single attention-grabbing sounds for specific urgent events. Instead, we would like to consider all auditory elements in the vehicle to shape informative and pleasant soundscapes, which promote trust in the technology as well as proactive and safe user behavior.<\/p>\n

Workshop 2:\u00a0Collaborative Design and Evaluation in Auditory Displays for Interactive Physics Simulations <\/strong><\/h3>\n

Mike Winters,\u00a0mikewinters@gatech.edu<\/a> & Prakriti Kaini,\u00a0prakriti.kaini@gatech.edu<\/a> (Sonification Lab, Georgia Tech)<\/p>\n

Outline of Objectives:<\/strong><\/p>\n

    \n
  1. Learn about the development of auditory displays for interactive science learning resources.<\/li>\n
  2. Build connections within the ICAD community and learn new skills through team prototyping.<\/li>\n
  3. Discuss and contribute to community knowledge about strategies for design and evaluation.<\/li>\n<\/ol>\n

    Invited Speakers: <\/strong>
    \nDr. Bruce Walker,
    bruce.walker@psych.gatech.edu<\/a>; Sonification Lab, Georgia Institute of Technology<\/p>\n

    Abstract:<\/strong>
    \nOver the past two years, teams at Georgia Tech and the University of Colorado Boulder have worked together to create auditory displays for the PhET Interactive Simulations project. These popular simulations engage students 1 from elementary school through college in physics learning. Unfortunately, a reliance on visual display makes them inaccessible to students with vision impairments and other disabilities. This workshop will utilize the PhET simulations as a platform to articulate collaborative design and evaluation strategies within the context of physics education technologies. After being introduced to the PhET simulations, goals, and relevant research, specific PhET simulations will be introduced for targeted work. Technically-oriented participants will have already installed the phet-osc-bridge using node package manager, and will be joined by 1-2 others to begin directly prototyping sound designs and 2 proposing evaluation strategies. After iterating on sound designs and evaluation strategies, facilitated by the workshop leads, teams will report to the group on their work, including sound demos, prototype evaluations, and ideas and insights involved. Recordings of auditory displays, evaluation plans, and insights will be archived and made available to all participants. This workshop will foster community connections, bridging the art\/sound design and research\/science space, and contribute to dialog on the ways design and evaluation can successfully work together in auditory display.<\/p>\n

    Participants don’t need to program, but technically-minded participants should install the phet-osc-bridge prior to the workshop. There is a demo video, installation instructions, and starter sonification code available online:\u00a0https:\/\/tinyurl.com\/phet-osc-bridge-demo<\/a>.[\/vc_column_text][vc_column_text css=”.vc_custom_1525301232459{padding-top: 20px !important;}”]<\/p>\n

    Tutorials<\/h2>\n

    Tutorial 1: Introduction to\u00a0Pure\u00a0Data:\u00a0Beginner and Intermediate Techniques for\u00a0Data\u00a0Sonification\u00a0<\/strong><\/h3>\n

    Steven Landry,\u00a0sglandry@mtu.edu<\/a>\u00a0(Mind Music Machine Lab, Applied Cognitive Science and Human Factors, Michigan Tech)<\/p>\n

    This workshop\/tutorial is intended for beginner-intermediate level sound designers who wish to explore the possibilities of data sonification. PureData is a free, easy to use, visual programming language for generating\/processing sound, data, image, and video. Pure data is ideal for \u201cDIY\u201d sonification designers with little to no programming experience. I will share personal tips, common strategies, and pre-made patches for translating data into sound.<\/p>\n

    This workshop covers:<\/strong><\/p>\n